
ChamSys Ltd www.chamsys.co.uk
MagicQ User Manual 14 Version 1.3.0.0
The Cue Stack stores a Cue Id and a textual field for each Cue so that the different steps in the stack can
be labelled. The Cue Id and textual field are shown on the playback display when the stack is played
back which enables operators to keep track of the current position in the show.
Cue Stacks can be configured to run as a chase rather than as a simple list of Cues. The difference is
that as a chase each the timing of cue is determined by the chase speed and chase contrast rather than by
the individual delay and fade times for each cue.
Each Cue Stack has a number (e.g. CS1) and an optional name.
2.5 Playbacks
The console enables playing of recorded show data through Playbacks. Playbacks are associated with
physical faders and buttons – each Playback can have one cue stack assigned to it.
The console supports 202 Playback; 10 main Playbacks situated below the touch screen and up to 8
extension wings each with 24 Playbacks.
On models where less than 8 wings are fitted, the not fitted playbacks can be utilised through the touch
screen and associated buttons.
2.6 Pages
The console supports multiple pages of Playbacks enabling Playback faders to have different functions
depending on the current page. Typically one page is used for each song in a show.
The current page is selected through the NEXT PAGE and PREV PAGE buttons on the main playback
section or by selecting a page in the Page Window.
The 24 Playbacks on each wing are divided up into two rows of 12 Playbacks. Each of the rows has
separate NEXT PAGE and PREV PAGE buttons. This enables the Page used by these Playbacks to be
set differently to the main Playbacks.
This provides significant flexibility to how shows are played back – for example one section of a wing
can be used to control par lamps whilst another could be used to control intelligent heads. Changing the
Page of the par lamps would not change the Page of the heads.
2.7 FX
The console contains a powerful engine for creating special effects (FX). FX can be applied to a group of
heads at the touch of a button; there is no need to program lots of different Cues to create the effect. Special
effects can be easily modified live, enabling, for example, the speed and size of the FX to be modified to
match the mood of the show.
The console supports an extensive library of standard FX such as circles, squares, pan and tilt saws, lifts, zig
zags, etc. In addition the console supports FX on colour, beam and intensity attributes. The console
supports programming and storing of new custom FX, which can then be re-used in shows as required. The
FX engine enables complete shows to be programmed within a matter of minutes.
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