
ChamSys Ltd www.chamsys.co.uk
MagicQ User Manual 57 Version 1.3.0.0
channels the values of the attributes in the programmer are set to the current output value. HTP
channels will remain at zero.
Performing a LOCATE activates all parameters.
At any time all of the attributes of the selected heads can be forced into the programmer by opening the
Programmer Window, holding SHIFT and pressing ACTIVE.
8.4 Recording a Cue
The basic unit of storage on the console is the Cue, which stores
Level information
Timing information
FX information
This corresponds to the information in the programmer - recording a Cue is simply a matter of
transferring what is in the programmer into the Cue.
To record a Cue, first set up the look, then press RECORD and press the SELECT button of the Playback to
record the Cue onto.
To name the Cue, key in the name before pressing RECORD. You can name a Cue that has already
been recorded by keying in the name, pressing SET and pressing the Select button for the Playback that
the Cue was recorded onto..
To test the Cue, first clear the programmer by pressing CLEAR then raise the Playback fader or press the
Playback FLASH button.
When a Cue is recorded it is automatically added to the Cue Store which is a list of all Cues stored on
the console. The Cue will be given a unique Cue Number (e.g. Q1). This enables the Cue to be re-used
in future programming.
To view a recorded Cue, press the SELECT button for the Playback, and then press CUE to open the
Cue Window.
The Cue Window is very similar to the Programmer Window - it has the same views for Levels, Timing
and FX.
8.4.1 Levels
All active channels in the programmer are transferred into the Cue. Thus if "Activation by Head" is in
use then all the attributes of activated heads will be stored.
If the channel level was set using a Palette, then that is also recorded so that the Cue can keep track of
changes to the Palette. When you subsequently change the Palette the changes will be reflected in the
Cue.
8.4.2 Timing
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