ChamSys MagicQ Bedienungsanleitung Seite 34

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ChamSys Ltd www.chamsys.co.uk
MagicQ User Manual 34 Version 1.3.0.0
To quickly choose a head that you have already patched without having to go back into the Choose
Head window, move the cursor to the head in the Patch Window, hold SHIFT and press CHOOSE
HEAD.
To quickly edit a head that you have already patched without having to go back into the Choose Head
window, move the cursor to the head in the Patch Window, hold SHIFT and press EDIT HEAD.
5.13 Copying dimmers and heads
Dimmers and Heads can be copied - this has the effect of cloning the programmed Head. This is
particularly useful when modifying a pre-programmed show to add extra heads or dimmers. When they
are copied, all the programming associated with the copied Heads is expanded to include the new
Heads.
For example, if you have a show programmed with 4 MAC500s and you want to add 4 more MAC500s,
then you can clone the 4 programmed MAC500s. All the Cues, Cue Stacks, Groups and Palettes that
have the original 4 MAC500s will now have the additional 4 MAC500s as well.
By cloning heads in this way you have a quick and easy approach to expanding your show. You can
then programme some new Cues and Cue Stacks that use the new and old heads individually.
It is also possible to patch new heads into a show and then copy programming from other heads to the
new heads. To copy programmed data from one head to another press the COPY HEAD PRG soft
button in VIEW HEADS, then select the source head, followed by the destination head. All the Cues,
Cue Stacks, Groups and Palettes that contain the source head will be updated to include the destination
head.
5.14 Morphing heads
It is possible to morph one head type into another head type. The system will copy the programming
from the old head type to the new head type. The system takes into account the different pan and tilt
ranges of the heads when copying pan and tilt data.
As no two heads are exactly the same, the programming will be unlikely to create exactly the same
looks as with the original heads. A closer representation will be obtained by morphing a spot into a
spot as opposed to a spot into a wash light.
If the new head types have more channels than the original head types then you must first move the
heads so that there is enough free channels after the head to morph the head into the new head type (see
Changing the DMX channels of heads and dimmers).
In the Patch Window, choose the new head type, then move the cursor to the head to change or select a
block of heads using SHIFT and the cursor keys. Press the MORPH HEAD soft button and confirm
that the action is what is required.
After morphing heads your groups, palettes, and cues will be updated to reflect the new head types.
5.15 Importing heads
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