
ChamSys Ltd www.chamsys.co.uk
MagicQ User Manual 49 Version 1.3.0.0
6.18.5 Initial spreads
If you are running multiple FX from within a Cue then you may wish to select an initial spread between
the different FX. Configure this from the Programmer Window and the Cue Window (use the PAGE
RIGHT button to move to the appropriate columns). Both a coarse and a fine spread can be configured.
6.18.6 Generating user FX
It is possible to generate user FX by programming a chase and then converting it into a FX. The FX
can then be applied to any head with the required attributes.
For example, to create a new movement FX, create a position chase by recording the pan and tilt values
for one or more heads. Set the chase speed to the speed that you wish the FX to default to. If you wish
the FX to snap (not fade) then set the chase contrast to 0%.
Convert the chase into a FX by opening the Cue Stack window and pressing SHIFT and MAKE FX. If
the chase only contains 1 attribute then you will be asked whether you wish the FX to always apply to
the specified attribute, or to allow it to be applied to any attribute.
If multiple heads are used in the chase then multiple heads will be generated in the FX – this enables
different heads in the FX to do completely different FX. (For example, you could record a FX where 2
heads do a tilt and 2 heads do a pan)
To record a FX that can be applied to any attribute, choose 1 attribute only (e.g. dimmer) and create the
chase using this attribute. When you press MAKE FX, then select the “Make FX apply to any
attribute” option.
Note that FX can only control three attributes – the first three attributes programmed in the chase will
be used in the FX. Use Record Remove to remove unwanted attributes from entire Cue Stack.
6.18.7 User FX library - storing and recalling programmed FX
FX can be recorded into a user FX library for re-use in multiple Cues when programming, or when
busking live to quickly apply a complete FX over multiple heads.
The FX Window enables the storage of FX and combinations of FX that are used regularly. The FX
Window is opened by pressing the FX button (formerly the ATTR button.)
Record FX into the FX Window in the normal way – set up the FX in the programmer and then press
RECORD. All of the different FX currently in the programmer are stored including all of the size,
speed and offset information. In addition, any base levels for the channels that are controlled by the FX
are also stored.
To recall the FX simply select the heads, and then select the FX from the FX Window. FX can be
named, moved and copied just like any windows items.
To edit FX you can include an FX into the programmer and then use Update.
Note that FX are actually stored as Cues – you can see them in the Cue Store – however there is no
need to access them other than through the FX window.
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